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121. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Originally by: Sidus Isaacs Maby my 40% was a bit much, but its more then 10%. Do the Math yourself, if that isn't too hard. IT IS 10% RAW SPEED
- by Linas IV - at 2009.07.29 16:47:00
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122. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Originally by: Sidus Isaacs Also, 10% speed bonus is wrong. On a frigate you stand to gain at least 40 to 50% more speed. Nope it isn't. 10% on all ship classes no more no less, with and without speedmods. I justed checked it on the...
- by Linas IV - at 2009.07.29 15:30:00
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123. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
That still doesn't answer my question, is there any reason 10% speed justify a 2 Bil pricetag?
- by Linas IV - at 2009.07.29 14:36:00
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124. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Edited by: Linas IV on 29/07/2009 13:56:24 Originally by: Sidus Isaacs Snakes are still quite excelent. They give you much needed perfomrance. Please enlighten me, how a raw 10%(!) speed increase helps any specific ship setup. Unde...
- by Linas IV - at 2009.07.29 13:53:00
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125. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Well, damage reduction via speed isn't really working nowadays anymore, and believe me im flying enough ships that were meant to "speedtank". Basicly an MWD will give you no damage reduction at all because signature is much more important now than...
- by Linas IV - at 2009.07.29 07:10:00
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126. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Basicly you'r right, but i kinda wanted to soften the blow. It would be pretty awesome if at least one of the devs could once state his personal opinion to changes like this, after they have been done. (Even though it might look like a confession...
- by Linas IV - at 2009.07.28 22:33:00
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127. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Edited by: Linas IV on 28/07/2009 21:26:36 Well now, a couple of months later Eve adapted to the new changes and we got some new oportunities, but we should really at least think again about was done. The stacking penalty for rigs and Speedm...
- by Linas IV - at 2009.07.28 21:26:00
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128. How bad AC really are.... Proof inside! - in Player Features and Ideas Discussion [original thread]
Edited by: Linas IV on 22/07/2009 13:13:32 Even though i would really support an AC buff, please do your Comparisons with proper fittings. I doubt you have seen a 3 Magstab Hyperion in actual combat.
- by Linas IV - at 2009.07.22 13:13:00
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129. which faction ship would you like to see changed? - in EVE General Discussion [original thread]
Since this thread attracted the interest of some CCP Devs, is there any chance that we could get a "small" update on the Dev-side? For example are any changes planned to one of the named ships yet?
- by Linas IV - at 2009.06.27 09:57:00
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130. un-nano nerf Machariel - in Player Features and Ideas Discussion [original thread]
friendly bump
- by Linas IV - at 2009.06.25 20:09:00
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131. un-nano nerf Machariel - in Player Features and Ideas Discussion [original thread]
Totaly my opinion, i loved the old Machariel, it was an awesome ship and very fun to fly; and no i didn't Nano it. It basicly lost its role with the Speednerf, and is now down to a gloriously overpriced Minmatar Megathron. Please consider redoing...
- by Linas IV - at 2009.06.24 21:41:00
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132. which faction ship would you like to see changed? - in EVE General Discussion [original thread]
Possible Changes for the Machariel: Change the Rof-Bonus to 37.5%; Change The Damage Bonus to 10% Falloff per Level; Keep the Tracking-Bonus as it is; Decrease Mass about 10-15% for more Speed and Agility; it got Nerved pretty hard last time; Ma...
- by Linas IV - at 2009.06.22 22:16:00
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133. The Minmatar Problem: Possible Solutions - in Player Features and Ideas Discussion [original thread]
bump
- by Linas IV - at 2009.06.20 20:03:00
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134. The Minmatar Problem: Possible Solutions - in Player Features and Ideas Discussion [original thread]
My intention in this thread was to show a pretty simple change that would give each of the Minmatar BSes a distinct different Role (Sniper, Med-range Gunboat, Missile/Support) and improve the overall Perfomance of some other Ships by a slight bit ...
- by Linas IV - at 2009.06.19 23:55:00
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135. The Minmatar Problem: Possible Solutions - in Player Features and Ideas Discussion [original thread]
Since it has been discussed over and over on the Forums for more than half a Year now, I think that most of us already know that some Minmatar Ships fail in comparison to the other Races, and after reading the latest Devblog it seemed to me that t...
- by Linas IV - at 2009.06.19 14:12:00
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136. They finaly got their Carrier-Nerf. - in Test Server Feedback [original thread]
Edited by: Linas IV on 15/05/2009 10:29:48 This bug seems to happen after boarding a Carrier at a SMA, so better don't do it till it is fixed, or you are stuck with 5 drones for quite a while.
- by Linas IV - at 2009.05.15 10:26:00
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137. They finaly got their Carrier-Nerf. - in Test Server Feedback [original thread]
Ok, i added a Logserver-report, now fix it please.
- by Linas IV - at 2009.05.15 09:03:00
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138. They finaly got their Carrier-Nerf. - in Test Server Feedback [original thread]
Yeah only the Nidhoggur seems broken, tried multiple chars and 2 carriers.
- by Linas IV - at 2009.05.14 22:39:00
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139. They finaly got their Carrier-Nerf. - in Test Server Feedback [original thread]
21:40:18 Notify You cannot launch an Ogre II because you are already controlling 5 drones, as much as you have skill to. This is from TQ while sitting in my Nidhoggur, and i think you guys really screwed it this time. I'll file a bug Report momen...
- by Linas IV - at 2009.05.14 21:54:00
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140. Small-Gang PVP and the 1.2 patch - in Test Server Feedback [original thread]
Don't you see? It's CCPs plan to Fix T3 and W-Space by forcing a large part of the playerbase out of 0.0. But now seriously, in my Opinion this "Fix" will screw a lot of things and people Pretty hard, and will make the life in 0.0 a LOT less enj...
- by Linas IV - at 2009.05.13 16:44:00
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